* Sound: ADPCM, 24 channels, 4 Mbits Sound RAM, 44.1 KHz sampling frequency * Graphics Processing Unit: GFX processor unit * Data Engine: MDEC clearing 80 MIPS, CPU direct bus connection * CD-ROM: XA2 double speed CD-ROM, 256K CD-ROM buffer ![]() * Geometry Engine: 3D Geometric Transfer Engine clearing 66 MIPS, 1.5 million flat-shaded polygons per second, 500 000 texture-mapped/light-sourced polygons per second * CPU: 32-bit R3000A RISC running at 33.8688 MHz, 30 MIPS, bus bandwidth 132 Mb/sec SDL2 is used for the SDL sound and the controller plug-in. Mac OS X sound, which used the deprecated Carbon Sound manager, has been removed. There are two sound plug-ins: one that uses SDL, and another that uses OpenAL. Memory cards can be changed outside of the BIOS. The PeopsXGL plug-in has been ported to OS X. The net plug-in has been ported to OS X. ![]() Please migrate any files that are in Pcsx over to Pcsxr. The placement of the PCSX-R folder in Application Support has changed from Pcsx to Pcsxr. Multi-block saves are copied correctly. ![]() OpenAL can be the back-end to the sound plug-in.
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